What changes have been made to multiplayer in BGII:SoA?
Multiplayer in BGII:SoA has been modified to remove some irritations that were present in Baldur’s Gate. Speaking with NPCs will no longer pause the game for all players, except when that dialog is important for the plot. Thus, you can chat with the locals without bothering the other players, but won’t miss any of the story. For other players to learn what that NPC had to say they will have to talk to them themselves or the other player will need to relay the information. The lack of pausing also applies to conversations with shop owners, allowing you to buy and sell independently of the other players. Finally, players can now write the histories that appear on the character sheet, which other players can read while the character is in the party.