What changes from the demo in the final?
We have made some major changes to the engine based on feedback from the demo. Here is a brief list: unload ammo from guns, changed APs for various actions in combat, added a skill cursor to the action cursor, better AI, faster combat, stealing and sneak were adjusted, looting now loots all creatures in a hex, font sizes are larger in the dialogue screen, longer ranges in combat, better pathing, critters in the way of a ranged weapon attack modify the to hit number, crippled limbs have a greater affect, unconscious creatures eventually regain consciousness and more. Obviously, there are more locations, critters and items. Also, the S3 ViRGE cards (like the Diamond Stealth 3D) perform much faster under the final release version. They no longer have as severe of a slow-down problem.