What changes are there going to be in the water system compared to TG?
Water is still in the early stages. We intend TG2 to have a similar (if not better) level of water quality to TG, but with the advantage of being completely open to all sorts of manipulation. For example, once basic water is there, you could use whatever heightfield or terrain manipulation tools TG2 has to manipulate the height, shape (including overhangs/rolls), texture, colour, reflectitivity, transparency, etc. The water system should be very flexible.