What can people expect of the Osmose experience?
It involves a head mount, as in the classic VR image from the early 90s, and also a tracking vest. Rather than using a data glove or a joystick, for example, or some other kind of touch interface, you navigate through the worlds by breathing in and out and by leaning forward or back, to one side or the other. It takes the “immersent” a few minutes to adjust and orient themselves in the virtual space. The remarkable thing is that once you’re there, wherever you look—above, below, around you—you are in this world that Davies has constructed. This has to be one of the most famously successful immersive works. It’s one of the very few. Interestingly, it’s already regarded, rightly I believe, as a classic of its genre. I’m amused when people say, “oh, but that’s an old work, not a new media work.” Already there’s a notion of age creeping into new media arts as if to say that the only works exploring interesting concepts are those produced in the last 6 months. What about the big new media e