What came first, inspiration for the Dark Fall story, or the idea to make a graphic adventure game?
Definitely wanting to make a graphic adventure kicked this all off. So, while I was learning 3D I was sourcing for inspiration for the story. Taking a break during Christmas 2000 I visited Dorset, England. While out exploring the countryside one morning, I found an abandoned train station, and partially ruined hotel. The place was fascinating, and seemed to offer a hundred different stories. On returning to London I got to work basing a story around that location, and the reasons why it might have closed down. I also set about recreating in 3D what I had seen in Dorset from memory, the location has since been demolished. As the building began to take shape in 3D, I found it began to influence the direction the story has taking. You could say that the setting wrote the story itself. Is it true that Dark Fall was originally planned to be in full real-time 3D? No. I have always planned the game to be presented in 2D rendered graphics. I am a big fan of games in this format (Titanic, Amber