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What are your thoughts on this link? What can Alife developers learn from avatar world development?

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What are your thoughts on this link? What can Alife developers learn from avatar world development?

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Well, first off, I think that you are correct in pointing out the link. A lot of folks disagree about that actually some folks think you are sort of contaminating your virtual Petri dish if you let people walk through it all day and tinker with stuff. But in any event, I think the connection is one of complexity so many things happen in collaborative virtual environments, and especially games social networks, reputation trees, collaborative play, emergent rule sets, etc. When you look at how rich the interaction is amongst the people, it provides a very interesting space to say ‘hey, how can the world interact with the people, how can players leave a mark on the evolution of this space?’ To me, that is a very powerful way of thinking about the field. Computer game developers seem very interested in contemporary Alife development. What aspects of Alife can game developers learn from? How receptive is commercial game development to the work produced by Alife developers? This is a pretty

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