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What are Unreal Live Server advantages for live streaming?

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What are Unreal Live Server advantages for live streaming?

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• Near real-time streaming mode. You can use this mode for live conferencing applications. • Ability to stream hardware-compressed content, offloading computer CPU from encoding. If you have a capture card or device that does video encoding, the only live encoder that would stream its content without transcoding is Unreal Live Server. • Unmanned, automated operation. You configure the system and leave. All live encoders such as WME and FME, require a presence of the operator who opens the encoder and presses “Start Encoding” button. This is good for broadcasting events but this is unacceptable for a system that needs to start broadcasting anytime when somebody wants to watch/listen, such as IPTV, radio, video surveillance, digital signage apps, etc. Unreal Live Server running as a Windows service will start encoding and streaming when a first viewer sends request for live video by opening a player. It will stop encoding and streaming when last viewer disconnects.

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• Near real-time streaming mode. You can use this mode for live conferencing applications. • Ability to stream hardware-compressed content, offloading computer CPU from encoding. If you have a capture card or device that does video encoding, the only live encoder that would stream its content without transcoding is Unreal Live Server. • Unmanned, automated operation. You configure the system and leave. Live encoders such as WME and FME, require a presence of the operator who opens the encoder and presses “Start Encoding” button. This is good for broadcasting events but this is unacceptable for a system that needs to start broadcasting anytime when somebody wants to watch/listen, such as IPTV, radio, video surveillance, digital signage apps, etc. Unreal Live Server running as a Windows service will start encoding and streaming when a first viewer sends request for live video by opening a player. It will stop encoding and streaming when last viewer disconnects.

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