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What are the terrain modifiers?

modifiers terrain
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What are the terrain modifiers?

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They are as outlined below… “Rugged terrain” means Jungle, Mountain, River, Rough, Swamp, Volcano or Woods “Open Terrain” means Clear, Desert, Road, Shrine, Village, but NOT Bridges! • All units’ skirmish and missile attacks in jungle or woods terrain have a -2 modifier • Any unit attacking a town, tower, castle or keep that has a seige unit next to it gets a +2 bonus to each attack for each seige unit next to it • If you have the dwarf advantage you get a +3 bonus to each attack when attacking a town, tower, castle or keep • Light infantry get a +3 to their melee value in rugged terrain • Skirmishers get a +3 to their skirmish value in rugged terrain • Any unit that is not a skirmisher or light infantry unit gets a -4 to their melee value when attacking a skirmisher in rugged terrain • Any unit defending a keep, tower, mountain, woods, or volcano gets a +2 to its melee attack • Any unit defending a castle, jungle, wall, swamp, or town gets a +3 to its melee attack • Cavalry units ge

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