What are the teams major design goals for combat?
Combat looks as though it will be completely changed this time around. Combat will be “visceral and bloody” and be more like LotR or Braveheart fights. “The combat will be every bit exiting as a FPS”. Opponents will also block and dodge your attacks. Also, if a fight is going badly for NPC’s, they may yeild and give you the option to spare their life, or fight on.