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What are the starting spells of each nation ?

nation spells
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What are the starting spells of each nation ?

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Abysia (Base and Blood of Humans) – Flare (3 Fire) Arcoscephale (Base and Golden Era)- Astral Window (2 Astral) Atlantis (Base) – Friendly Currents (2 Water) Caelum (Base and Return of the Raptors) – Wind Guide (2 Air) C’tis (Base) – Terror (3 Death) C’tis (Desert Tombs) – Revive Tomb Consort (1 Death), Revive Tomb Priest (2 Death), Revive Tomb King (3 Death), Terror (3 Death) + special unholy spells. C’tis (Miasma) – Summon Bog Beast (2 Nature, 2 Water), Decay (1 Death) Ermor (Base) – Body Ethereal (1 Astral) + unholy spells. Ermor (Ashen Empire) – Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2 Death), Revive Arch Bishop, Dusk Elder (3 Death), Raise Skeletons (2 Death) Ermor (Soul Gate) – Dark Knowledge (1 Death), Revive Wailing Lady, Spectator, Shadow Tribune (2 Death), Revive Dusk Elder, Wraith Centurion (3 Death), Revive Wraith Senator (4 Death), Revive Wraith Consul (5 Death) Jotunheim (Base) – Reanimation (1 Death), Curse (1 Astral, 1 Nature) Jotunheim (Niefel

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