What are the plans for the future of OpenWorlds?
There are many plans currently underway to increase both the functionality and versatility of OpenWorlds. We are developing an new rendering extensions such as our recent addition of real-time mirrored surfaces. OpenWorlds 2.5 significantly improves 2.0’s capabilities. Of course, we are also dedicated to keeping OpenWorlds compliant with whatever new industry specifications are released as well as operable with new rendering layers. We are also closely with various standards groups such as the Web3D Consortium on defining next-generation standards. Look for OpenWorlds to expand its platform and rendering support, and to always be on the leading edge of providing the highest-quality, most extensible simulation engine available.
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