What are the penalties for character defeat?
With FPS combat, your character will lose all their health points a LOT more in TW than in standard MMORPGs, a condition we call “player defeat.” There are two seperate “states” of defeat, “unconsciousness” and “respawn.” Exactly which one of these occurs under what conditions is something we can’t divulge now. As for penalties, you will not lose experience. You MAY lose some equipment unless you can have a friend grab it before someone else does (or if you return quick enough to loot your own body). Some items can be tagged as “non-lootable” or “seldom lootable” (we haven’t decided which yet). How many you can tag will depend on your characters overall experience. Other penalties for defeat are something we are not going into much yet. There will be others. Nothing that is too annoying, but we do agree that defeat should have penalties, and they should be somewhat inconvenient! (duh) This will affect tactics. If you know you wont just respawn ten seconds away from the battle with no i