What are the new technology rules in Fourth Edition?
A. Too early to go into them in detail, but we have revised the Tech Level system. We’re still in TL8, but it started earlier than it did in Third Edition (and TLs are now open-ended, to allow GMs to phase out old tech at their own rates — some people in 2004 still don’t have PDAs, cell phones, or even microwave ovens, after all!). Rather than define all the way up to TL16, we’ve stopped with TL12, since past about TL9 or 10, it’s arbitrary anyway. We’ve also defined some technology as explicitly “superscience,” and not tied it to a tech level at all — since it relies on contrafactual science, you can’t realistically put it on the same axis. Q. What about divergent TLs, such as the TL(5+1) of Steampunk? A. They’re now (an optional) part of the core rules.
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