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What are the most commonly found BSP errors?

BSP Commonly errors
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What are the most commonly found BSP errors?

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Often just BSP holes. Some of the extremely nasty ones have corrupted entire maps making them unplayable. Then again the only cases of this happening involved highly detailed maps (to the extent that it should’ve been done in something lik 3D Studio Max). 13a.How can I avoid them and/or recover from them. A: Blatantly ripping from stuff that Myscha the Sleddog has said… Do not subtract through semi-solids Do not intersect ZonePortal brushes with Semi-Solids or other Zone Portal brushes Keep invisible collision hulls away form solid/semi-solid geometry. Do not intersect a semi-solid through a ZonePortal (such as a semi-solid column through a waterline) Never use NON_SOLIDS ANYWHERE. (Wanderer: Now I’m gonna have to disagree on this. Sheet brushes are ok to make non-solid. And I’ve yet to run into any problems with non-solid brushes. If you do contact me.) Wanderer again: Also something I should’ve stated earlier on fixing BSP holes. I’ve occasionally been able to fix some minor BSP ho

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