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What are the model limitations?

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What are the model limitations?

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As David Litwin says below, the maximum point count is 65k but please note the models in Bridge Commander average at 10k points. With regard to model limitations, the only one I know of is that individual meshes that comprise a model need to be less than 65k points (the point indices are unsigned shorts). But most complex models aren’t build of all one shape so this isn’t really much of a limitation. We use static levels of detail, and generally three levels for a standard ship (sometimes only two for smaller ships like shuttles, escape pods, etc.

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