What are the main evolutions from Star Ocean 3 and 4?
What’s new? YY: The basics of the game, there is no change. We didn’t want to introduce any drastic changes because that would confuse our fans. But if you take a look at our battle system we’ve input a few new systems. One of them is called Blindside. And also a few new combo attacks have been added. Because of the capability of the Xbox 360 hardware the graphics are a lot better as well. Particularly the expression of light is a lot more impressive, and also this time we have been lucky enough to collaborate with Visual Works (in-house CG studio) for the movies, so that’s a great plus factor as well. VideoGamer.com: This is the first time that Star Ocean has been on the Xbox platform. How has the team found development on the 360? Are there any advantages or disadvantages compared with development on other platforms? YY: I spoke to the actual hands-on developers and basically they say the Xbox 360 allowed them to produce anything they wanted to, given time and money. They were able t