What are the in’s and out’s of the PVE loot system?
There are three types of loot distribution, Random, Need/Greed and Assign. All three have their pluses and minuses, but in reality, all three are flawed and most players are unhappy with all three. There has been a big push to get smarter loot systems in future patches. But I will lay out the 3 systems so you know what you are getting into. RANDOM – Each card is given randomly between all players who do not already have that card. Note that when you have the case where one player needs all 4 options, and the 3 other players need only one, the first player often gets most or all of them. The Random setting is very dumb. Another flaw is that if a player drops during the game, he is still eligible. So if Player A drops after 1 min of play, and the other 3 players heroically finish the map, player A may still get all the loot. Making it so that dropped players get nothing, and adding some AI so that the system tries to randomly divid the upgrades up evenly would make this loot option infin