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What are the differences between the SCI versions?

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What are the differences between the SCI versions?

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SCI0 was used in the first generation of SCI games, like SQ3, QfG1 (EGA) or KQ4. It uses vector drawn EGA graphics, MIDI sound, a complex object-oriented virtual machine, and a few other neat things. SCI0 games generally use a typing interface. SCI01 adds digital sound effects to that, slightly improves mouse pointers, and uses a new compression type. SCI1 games use bitmapped VGA graphics, more new compression methods, and replace the typing interface with a point-and-click interface. SCI1.1 games are slight extensions of SCI1; at some point during SCI1.1, the ability to arbitrarily scale pixmaps was added. SCI32/SCIWin v2 games run on a DOS extender or in the Win16 environment; they use a partially 32 bit engine. They are able to support resolutions higher than 320×200 pixels. SCI32/SCIWin v3 games require a Win32 environment, but behave like v2 otherwise. Another SCI relative, LSCI (Large-scale SCI) was used for the Sierra Network (aka the ImagiNation network). It was completely 16 b

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