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What are the differences between 1st and 2nd edition HârnMaster?

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What are the differences between 1st and 2nd edition HârnMaster?

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Here is a brief summary of the most important changes so far between second and first edition HârnMaster (HM3 is merely an extension and or/refinement of HM2): • Character pre-game generation and some appearance characteristics are not included in HMII (but could be added trivially). • HMII has an optional rule for creating characters on a point system. • The Touch and Speed attributes are removed, and Stamina is added. • Endurance is now the average of Strength, Will, and Stamina. • Players are now encouraged to select professions from a short list; the full table of professions is still available. • Monthly skill development rolls are combined with an optional skill decline rule using Skill Maintenance Points (SMP’s). • Fatigue, Injury, and Encumbrance are now counted in Levels, each of which is approximately equivalent to 5 Points in HMI. • Since combat produces one Fatigue Level every 5 minutes, (longer than most battles), bookkeeping during combat is easier. • Injury Levels are de

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Here is a brief summary of the most important changes so far between second and first edition HârnMaster (HM3 is merely an extension and or/refinement of HM2): • Character pre-game generation and some appearance characteristics are not included in HMII (but could be added trivially). • HMII has an optional rule for creating characters on a point system. • The Touch and Speed attributes are removed, and Stamina is added. • Endurance is now the average of Strength, Will, and Stamina. • Players are now encouraged to select professions from a short list; the full table of professions is still available. • Monthly skill development rolls are combined with an optional skill decline rule using Skill Maintenance Points (SMP’s). • Fatigue, Injury, and Encumbrance are now counted in Levels, each of which is approximately equivalent to 5 Points in HMI. • Since combat produces one Fatigue Level every 5 minutes, (longer than most battles), bookkeeping during combat is easier. • Injury Levels are de

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