What are the differences and similarities between developing toys and casual games?
Both fields are about creating fun experiences for the user. Whether it is a physical toy or a casual game, both need to provide quality entertainment value for the customer. Each requires skilled teams that work well together. Clear differences include the development process. While both are a fun, each has their own challenges. To make a toy, a lot of consideration is in the manufacturing. You need to constantly think about part costs, safety issues, mechanical and electronic engineering. Once in manufacturing, which is typically done remotely in China, a new world of potential difficulties can occur. Management of the project, time zone and communication issues, quality control, etc. In game development, there is the challenge of balancing the roles of producers, programmers, artists, designers and more. To have a clear vision for the game, and then execute and create a game that fulfils that vision is a very hard task. Interestingly, the worlds of toys and casual games have increas