Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

What are the CPU/RAM/diskspace requirements for Dead Souls?

0
Posted

What are the CPU/RAM/diskspace requirements for Dead Souls?

0

I usually get this question because someone wants to get server hosting somewhere and they want to know which “service package” to subscribe to. Unfortunately, the answer depends on all sorts of things I can’t know, such as the speed of the machine, how busy your mud will be, etc. Rather than try to answer the question, what I can do is simply tell you what my usage is. Dead Souls on Linux 3GHz, uptime 2w, currently on 8 players: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND XXX XXX 9 0 11976 11m 1216 S 0.0 0.6 152:48.51 fluffos So a pretty idle DS mud takes little CPU and about 11 megs ram, when it’s mostly just a few people sitting around testing a few objects and chatting on intermud. Now for a heavy test/dev mud… Dead Souls on Solaris 2.5GHz, uptime 2d, currently on 130 players: PID USERNAME LWP PRI NICE SIZE RES STATE TIME CPU COMMAND XXX XXX 1 59 0 30M 28M sleep 2:09 3.86% driver In this particular case I think the 30M is probably misleading. These 130 players do wander

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123