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What are the consequences for player killing?

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What are the consequences for player killing?

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Because players do not have the option to play in a ‘safe’ (trammel ruleset) zone on our shard, we feel that there needs to be some type of deterrent to just indiscriminately pk’ing every blue you encounter. GUL was never in support of consequence-free pk’ing. We simply felt that the consequence should be in the spirit of allowing the red to still play the game and enjoy himself, rather than forcing him to macro off counts and be unable to play at all or risk losing his hard-earned skills and stats. This is what we hope to accomplish with the Angel Island prison system. Reds on our shard will have the option, not the requirement, of choosing Angel Island prison over statloss. While on Angel Island they will be able to duel, pvm, fight the guards, and even escape (which, although difficult, will erase some of their short term counts). Count decay on the prison island is accelerated. What this accomplishes is: The murderer is removed from the general population for a little while, thus n

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