What are the common misconceptions about game design as a career?
Many people who are entering the industry have little awareness of how the time of the designer is split up over the course of a project. Sure, there are periods where we research games, chat about what would be good, sit down and design the thing. All that time spent, be it days, weeks or months, is nothing compared to the time spent tuning and refining the experience once some code and content is laid down in front of you. The largest part of being a games designer is learning how things should be done, or set up, or displayed, or communicated the list goes on. When you make it as a designer you still have everything to do and learn in order to produce the best game you can. What tools do you use, and for what purposes? Pretty much anything you can get your hands on to make life easier. You have to communicate yourself through whatever means, and that includes office applications (Word, Excel), 2D/3D packages (Maya, Photoshop, SketchUp) or just a pen and paper. Most importantly, you