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What are the challenges in bringing a big movie like Ratatouille to a mobile phone?

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What are the challenges in bringing a big movie like Ratatouille to a mobile phone?

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With consoles you have constantly evolving technology, but with mobile phones the technology is evolving at a much slower rate. Doug Clemmer: One of our goals here has been not necessarily to re-create a console experience as much an added experience to the whole gaming environment. We don’t want it to be like the console game as much as we want someone who has played the console game to say, “Hey, this is kind of neat,” and somewhat like the console game. Is it difficult designing something that has to be played on multiple phones with different screens and button functionality? DC: Unquestionably. We have to have a high, medium, and low-end build. We have to write [code] for a multitude of devices. The high-end build is going to be the best. You’ll play that on the high-end phones. The low-end build will be played on the low-end phones. That changes the experience. We try to get as much gameplay experience [out of each phone], that’s really our mantra here. It’s obviously harder to n

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