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What are the campaign “Axes”?

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What are the campaign “Axes”?

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This is a concept for “campaign classification” developed by Leon von Stauber and Rodney Payne. From the initial concept, Leon had created a large number of axes on which campaigns could be classified: Plot, World, Drama, Realism, Romanticism, Conflict, Authorship, Direction, Mechanism. His article is on the web at: http://www.occam.com/campaign/index.html A limitation of this approach is that it requires diametrically opposed tendencies. The opposites of drama or realism or such are contentious points under discussion. An important distinction concerns “direction”… -> DIRECTED/NATURAL A *directed* GM is one who makes a conscious effort during game play to guide the campaign development. This doesn’t mean that she has a fixed plot which she is sticking to, however. There is also purely off-the-cuff directing: guiding the campaign towards higher drama on the spur of the moment, or perhaps just keeping the action moving. A *natural* GM is one who simply responds to players actions in a

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