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What are Some Solutions to the Naked Dwarf/Toughness Problem?

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What are Some Solutions to the Naked Dwarf/Toughness Problem?

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There have been no official solution to the Naked Dwarf problem, although at least one of the designers of the original WFRP line has suggested that this problem be addressed in any possible future editions or versions of WFRP. A number of unofficial solutions have been offered, the options are detailed below: “Toughness can never eliminate damage on an unarmored location, so you always take at least one point of damage. The Naked Dwarf will thus take a while to kill, though he’ll go down eventually. I should mention two other things, my interpretation of a helpless target and a called shot option that we also use, as both affect the NDS somewhat. (1) Helpless targets take double damage, which I calculate BEFORE applying armor and Toughness (the book is a bit vague here and I picked one though later found out it should go the other way–I like more damage, though). Anyone who is surprised is potentially helpless, though the character gets an Initiative check to avoid double damage if a

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