What are Some of the Ways Online 3D Virtual Worlds can be used in Education?
• Distance and Flexible Education • Presentations, Panels and Discussions • Training and Skills Development • Displays and Exhibits • Roleplays and Simulations • Data Visualisations and Simulations • Historical Re-creations and Re-enactments, Living and Immersive Archeology • Multimedia and Games Design • Theatre and Performance Art • Machinima • Treasure Hunts and Quests • Virtual Tourism, Cultural Immersion and Cultural Exchange • Language Teaching and Practice, and Language Immersion • Social Science and Anthropological Research • Politics, Governance, Civics and Legal Practice • Business, Commerce, Financial Practice and Modelling • Real Estate Practice • Product Design, Prototyping, User-testing and Market Research • Architectural Design and Modelling • Urban Planning and Design For more types of educational uses of Second Life with examples see: Educational Uses of Second Life – Jo Kay and Sean FitzGerald