What are Skills?
Skills are a measure of your ability to do certain tasks, and are modified by your character stats. Unlike Feats, skills do have a value, and you get a certain amount of skill points at each level to distribute among them. Also unlike Feats, which are very specific in their individual purposes, any class can learn nearly any skill. The main difference is that each skill is flagged as either a primary or cross-class skill, and if the skill is not primary for your class, it will cost twice as much to increase. Cross-class skills are flagged with an asterisk (*) next to their name. A few skills are class-specific, as they are the main focus of a class and it would be problematic if every character had access to them. These skills are the rogue- and bard-oriented Open Lock, Disable Device, and Perform. In general, rogue-types get more skills, warrior-types get more feats, and mage-types get spells. For more information on skills, take a look at our Skills Database.
Skills are critical to unlocking classcmds and improving existing commands. To train them, you must spend experience free from your last level. Type “skills” to see your existing skill levels. Type “skills cost” to see how much it is to train one point of any particular skill. While in your guild hall or at the adventurers hall (2 north from church), you may train your skills by typing “train “. For example, “train conjuring 250” would train conjuring 250 points, assuming that skill is trainable by your class.