What are SiNs features?
General Features : – 16 bit Color graphics. – Full rotation with collision. Don’t get chopped by blades 🙂 – Radiosity Colored Lighting. Quake II has this too, but Ritual added it themselves to the original Quake engine. – 3rd person view – Cut scenes during the game. InÂgame, not rendered scenes. – Action Based Outcomes. If, for example, you shoot a water pump system in one level, the next level will be flooded. This allows for a different play experience every time. The second time you play it, you may encounter levels that you didn’t play the first time. – Interactive music system. The music changes depending on what’s happening in the game. – Vehicles. You can drive around in different vehicles during the game. – Colored Lighting in Software & GL. You give an entity a RGB value, and it will show up in the game as that color, whether you have a 3D card or not. – Script system. All entities are controlled by script files, which are (fairly) simple text files. Character bindings, leve