What are object pooling and connection pooling and difference? Where do we set the Min and Max Pool size for connection pooling?
Object pooling is a COM+ service that enables you to reduce the overhead of creating each object from scratch. When an object is activated, it is pulled from the pool. When the object is deactivated, it is placed back into the pool to await the next request. You can configure object pooling by applying the ObjectPoolingAttribute attribute to a class that derives from the System.EnterpriseServices.ServicedComponent class. Object pooling lets you control the number of connections you use, as opposed to connection pooling, where you control the maximum number reached. Following are important differences between object pooling and connection pooling: • Creation. When using connection pooling, creation is on the same thread, so if there is nothing in the pool, a connection is created on your behalf. With object pooling, the pool might decide to create a new object. However, if you have already reached your maximum, it instead gives you the next available object. This is crucial behavior whe