What are mobs and objs?
These are objects that can move around a BYOND map. They’re very similar, except mobs can have a client attached, and objs can’t. Attaching a client to an object allows a person to play as the object. So if some players will be able to play as teacups, you should define teacups as mobs; otherwise, you can save a little memory by declaring teacups as objs. (In theory, you could just leave out objs entirely, and make everything a mob. But your program will use up fewer resources if you only use mobs where they’re needed.) Don’t be confused by the difference between “obj” and “object”. mob, obj, area, and turf are all objects. An object is anything that can have its own vars and procs.