What are jumps and sessions?
In Enemy, I will occasionally put in a break of a few years to allow characters to pursue more long-term goals without plotlines requiring their attentions. Some use this time to start projects, look into loose ends, or develop relationships. How you use this time is up to you. These, I call Jumps. Sessions are when in between the Jumps. They last in real time a few months, game time, a few days. These are periods of explosive development. At the end of each session, I award experience for everyone who participated in that session. At this point in the game, we are in the second session. The first session started in August of 2001, and ended around Christmas time, and covered approximately four days in Amber. The current session started in January, and so far has covered about three days in Amber.