What are GINOs capabilities regarding real-time graphics and animation and how do I use them?
• GINO has supported OpenGL graphics for some years now, which provides much faster graphics than GDI and is essential for nearly all types of animation. Assuming that you already have an OpenGL graphics card, the first GINO requirement is to use one of the 3D device-drivers: • If using GINO under Windows, use the gWogl() family of drivers • If using GINO under Linux use the gGlx() family of drivers. • If your application is based on using GINOMENU then you need to use a graphics frame with gmFrameType=GOPENGL • Objects that are to be animated should be stored in segments. GINO has always had segment storage facilities and OpenGL cards use segment-storage for retaining objects in memory, so this will keep the performance at the maximum level. • Double-buffering should be used where possible to speed up drawing and frame switching: • Calling gStartBatchUpdate() at the beginning of a segment will stop any further drawing going to the visible display surface and will only be sent to the b