What are civilization traits?
Traits are characteristics assigned to leaders to make them unique. Each leader is given 2 traits, and each trait gives the leader’s civilization some sort of bonus as well as double the build speed of certain city improvements (this is replaced with another various bonus in Warlords). The following is a list of all 11 traits and their benefits: Agressive: Free Combat I promotion for all melee and gunpowder units and double build speed of barracks and drydocks. Creative: +2 culture per city and double build speed of theater, libraries, and colosseums. Spiritual: No anarchy time when switching civics and double build speed of temples. Industrious: +50% production when building wonders and double build speed of forges. Organized: Upkeep of civics reduced 50% and double build speed of lighthouses, factories, and courthouses. Philosophical: +100% birth rate for Great People and double build speed of universities. Financial: +1 commerce on tiles with 2 or more commerce. Expansive: +3 (only