What are appropriate topics on comp.ai.games?
There are plenty. Frequently occurring topics include • pathfinding • minimax algorithms • neural nets • boardgame logic • algorithm discussions and approaches It is certainly in order to post links to samples, demos and downloads for purposes of discussion of AI in games. There are a fair number on the Net already, and many can be listed in this FAQ. Send me your URLs. 1.2.1 Game Designers – If you are/have/will be working on a commercially released game, please feel free to discuss how the AI was approached for the game(s) in question. Of course, we don’t want to know anything which is commercially sensitive, but there’s a distinct lack of knowledge in this area (how are well known games’ AI approached)?