Were the levels designed to correspond with the psychic gameplay mechanics?
BE: Levels were designed specifically for using Psi-Powers. As mentioned above, there are a lot of areas that give players the opportunity to use their powers in cool ways, but we’ve also setup a lot of puzzles and events that players must figure out how to use one of their powers, or a combination of them, to get by. A good example of this is what we call the electrical plate puzzle. The player enters a hallway with three electrified plates blocking their path. They are too long to jump over, and walking on them hurts, a lot. There are actually multiple ways that they can get across: Players could use Telekinesis to build a bridge over the plates, use Pyrokinesis to destroy the generators powering the plates, or Mind Control one of the enemies that enter through the door on the other side of the room and have them run onto the plates, which shorts them out (and makes the enemies crispy). There are even more ways to get across than I’ve listed, and we’ve tried to setup most of the puzz