Was Unity Remote useful in the development of Skee-Ball?
Oh, wow. I think if we didn’t have Unity Remote I’d still be making test builds. Skee-Ball was a simple game to make, but we tweaked it a lot. If we had to wait for the building, installing, and running each time we made a small change, you can bet we wouldn’t have bothered to make those small changes. The lower you can get your iteration time, the better. How much iteration did you do with the ball rolling mechanic? I believe that’s about all that one person did for a week. It was a lot of number tweaking, and then trying to add more sensible things to tweak when tweaking the existing numbers alone didn’t get things where we wanted to go. I still don’t think we got it quite right but it works pretty well. If you go to an arcade and play a game of Skee-Ball, you will no doubt notice everything moves a lot faster. The realists in us got pushed aside for this, because fast physics didn’t feel quite as engaging. How long were you in development for 10 Balls 7 Cups and Skee-Ball? Ahh, you