Was Lit always conceived as a WiiWare game?
Adam Tierney: Absolutely. A few of the ideas that made it into the game were created earlier, but the core concepts for the game came from WayForward wanting to create a game that took advantage of all that the Wii platform offered as effectively as possible in the limited WiiWare download size. In many ways, Lit was an experiment to see if we could boil down the contents of a full console game into a download title, so you have a number of puzzle challenges, enemies, bosses, cinematics, voice-over phone calls, multiple endings, a tough-as-heck challenge mode, and an unlockable second character. It was important to us that the game felt like a rich, full experience and not something that was trimmed down to work as a download title. The game’s pure WiiWare from the ground up, and we hope it resonates with fans of the platform.