Wait, they e “fooling” their programming?
For the most part. When thousands of sprites who were never meant to interact with each other come together, you get countless situations that were never programmed for. Nevertheless, the sprites’ programs’ try to carry out their personal directives. So when a hero sprite bumps into an enemy sprite, it “knows” its damage subroutine should get activated, so it does. This happens even though the enemy is from a completely different game and probably has programming incompatible with its own. As has been seen in the comic strip, interactions between sprites from very different games can cause weird things to happen, but the sprite’s programming will try to react how it “thinks” it should. Sometimes more than one outcome is possible, because it’s again more mental than physical.