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Unreal Tournament 2003/4 exits with a message about DRI and GL_EXT_bgra or glDrawRangeElements, what does this mean?

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Unreal Tournament 2003/4 exits with a message about DRI and GL_EXT_bgra or glDrawRangeElements, what does this mean?

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If you’re using the nvidia drivers, but glxinfo reports the correct information, and still getting this, you have mesa libraries laying around, and need to exterminate them. SDL looks for libGL in a different place than glxinfo. Note that Quake III does not use SDL, so it might still work, and has nothing to do with Unreal Tournament 2003/2004.

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