Unreal Tournament 2003/4 exits with a message about DRI and GL_EXT_bgra or glDrawRangeElements, what does this mean?
If you’re using the nvidia drivers, but glxinfo reports the correct information, and still getting this, you have mesa libraries laying around, and need to exterminate them. SDL looks for libGL in a different place than glxinfo. Note that Quake III does not use SDL, so it might still work, and has nothing to do with Unreal Tournament 2003/2004.
Related Questions
- Unreal Tournament 2003/4 exits with a message about DRI and GL_EXT_bgra or glDrawRangeElements, what does this mean?
- When doing a truss on the ns-httpd process, I occasionally see and EAGAIN message. What does this mean?
- What does the "Unexpected protocol version sent by the runtime system" message mean ?