The weapons in Shrak or other total conversions don look right. Whats wrong?
This may happen the first time you run a total conversion that changes the weapons bitmaps. There’s an easy fix. Delete all the files in the \QUAKE\ID1\GLQUAKE directory and run Shrak (or whatever total conversion you’re playing) again. Don’t worry, these files will be recreated by GLQuake. This should fix it for good, but if it happens again, just do it again.