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The Traitors New Powers and How Monsters Work rules state that traitors and monsters “ignore all non-damaging” room features and effects. What are some examples of non-damaging room features?

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The Traitors New Powers and How Monsters Work rules state that traitors and monsters “ignore all non-damaging” room features and effects. What are some examples of non-damaging room features?

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It might be clearer if it was worded like this: “Traitors and monsters can use any beneficial text on a room tile (such as the movement from the Collapsed Room or the Gallery) while ignoring any harmful text (any damage from these two rooms, or from the Furnace Room, the Crypt, and the Junk Room, or the turn-ending text on the Chasm and the Tower).”

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