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The text rendering functions in D3DX don seem to work, what am I doing wrong?

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The text rendering functions in D3DX don seem to work, what am I doing wrong?

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A common mistake when using the ID3DXFont::DrawText functions is to specify a zero alpha component for the color parameter; resulting in completely transparent (that is, invisible) text. For fully opaque text, ensure that the alpha component of the color parameter is fully saturated (255).

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