Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

The sky looks blocky and textures have strange colours in Quake 3 Arena with the latest drivers installed. How can I fix this?

0
Posted

The sky looks blocky and textures have strange colours in Quake 3 Arena with the latest drivers installed. How can I fix this?

0

This is a by-product of the S3TC support in the latest drivers. Basically the S3TC format used by default in Quake 3 Arena (DXTC1) forces textures to be in 16-bit colour instead of 32-bit. • The following registry key was found by Unwinder: In the 6.47+ drivers, you can use the s3tcqualityon.reg registry file to force all OpenGL applications to use DXTC3 compression instead of DXTC1 – available here: http://www.geforcefaq.com/files/s3tcqualityon.reg If you get problems, you can reenable DXTC1 compression using the s3tcqualityoff.reg registry file – available here: http://www.geforcefaq.com/files/s3tcqualityoff.reg If these files don’t seem to have any effect, you may have to edit them in Notepad and change the 0000 to 0001, or another value. Take a look at the HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display registry key using regedit and find out which number your graphics card is using. The Windows 2000 equivalent files are available here: http://www.geforcefaq.com/

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123