Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

The “Rule of 16” makes high-resistance characters almost immune to resisted spells, no matter how skilled the attacker is. What gives?

0
Posted

The “Rule of 16” makes high-resistance characters almost immune to resisted spells, no matter how skilled the attacker is. What gives?

0

[Moderater’s Note: Since its inclusion in this FAQ list, the “Rule of 16” has been officially re-written. A brief description of the original problem, and the rule as it currently stands will be included here as long as the subject remains Frequently-Asked.] The problem was this: when a character was resisting a paranormal attack (Charm, Telereceive, etc.) the “Rule of 16” on p. CII190 reduced the effective skill of that attack to 16 before the Quick Contest took place. A character with lots of relatively cheap Strong Will and Magic Resistance could easily have had a resistance higher than 16, putting the attacker at a disadvantage regardless of whether the attacker’s skill was 25, 30, or more. The new Rule of 16 now states: If the subject is a living being, the caster’s effective skill cannot exceed the higher of 16 or the subject’s actual resistance.

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123