The Paint Setup Wizard creates so many UV seams, that it is impossible to edit in Photoshop. Whats up?
• UV mapping can be one of the most frustrating an annoying part of 3D modeling. • Traditionally, a user will try to UV map an object in such a way that there as few UV seams as possible, so they can paint a texture in software like Photoshop. • The whole philosophy behind the Paint Setup Wizard is this… You should be able to click a single button to UV map any object and apply it’s textures so it is ready to paint on. • The advantage to this system is obvious, it takes a few seconds to prepare any object for painting instead of hours of painstaking manual UV mapping. In addition, since each little section of the UV map is “planar”, so texture stretching in minimized. • The disadvantage is that the textures cannot easily be edited in a 2D application, except for color correction, etc. • If the texture maps are high resolution (say 1000×1000 pixels or greater, then often the UV seams are not noticeable until you zoom in really close. • If the texture map are low resolution (say 256×25