The original Stuntman game was often criticised for its ball breaking difficulty, has that been improved in Ignition?
Difficulty is a thorny problem. Players crave challenge but they also don’t want to be punished for every failure. Our solution was to introduce a scoring system that rewards success while giving the player a certain number of mistakes or “strikes” for each level. Strikes are only counted if a clearly marked director stunt is failed. Using this system the player can survive multiple errors and still have their score count. Essentially, this allows players to “pass” a scene more easily, but encourages them to take another run and improve their performance so that their score increases and they unlock new levels or stunt toys. This system also allows players to play the game in their own way, some folks will want to go back and replay each level again and again, trying for the high score, others will want to pass it quickly and move on to see the next movie. Additionally, timegates now provide bonus points if the player reaches them early, instead of ending the level if the player does n