The Finish Commands can also evolve, making for rich variety in battles, right?
Nomura: There really are all sorts of conditions that change commands, and they’re related to the “D-LINK” system that we haven’t released much information about yet. “Kingdom Hearts” doesn’t really aim for difficult action; there are a lot of users who play by mashing the same button. That’s what this is based on. Even if you just mash the same button things won’t get boring, the system is made so that you can still enjoy changes. You can also use Action Commands with just one button, so you can easily enjoy action with a wealth of variety. The only thing is that by incorporating too much of this new system, the three protagonists are too strong and the importance of using tricks to defeat bosses has faded a bit (laughs). We plan to work on balancing that out.