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The convertor failed to convert my 3ds files – what could be wrong?

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The convertor failed to convert my 3ds files – what could be wrong?

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The problem is : The 3DS SDK doesn’t understand some of the 3DS files generated by earlier versions of 3DStudio or 3rd party vendors – there is some problem reading its header in the 3DS SDK. Possible solutions: 1) who has 3DSMAX – to import from 3DS format to MAX and to export from MAX to WLD format. 2) who has no MAX – to import to any of 3DS program familar with 3DS format (there is a plenty of such programs in public domain) and try to export again with the hope it does use up-to-date 3DS file header. ————————————————————————————————————————————————————————————- Q: Like to know which size is the best for exporting .max to the .wld format! Furthermore I’d like to know what size I should use for .3ds files because the car i’ve created with 3dsmax looks like a little dot in WorldBuilder 3.5 Final! A: you have to be very carefully when modelling with 3ds max because t

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