The Color modes- How do they work?
For non-color games: 4 background & window colors, 3 sprite palette 0, and 3 sprite palette 1 colors for a total of 10. The GBC will ignore the SGB color tables and supports none of the SGB features. The 32 and 56 color modes will still have 4 color sprites (with one transparent) but the games with CGB enabled modes will correct a bunch of sprite priority bugs in the original gameboy (yes there were bugs in the original gameboy!) Also, there can now be up to 512 tiles on screen because of the double size of the graphics buffer. (16K) But still, alot of this technology is still undocumented (or at least undisclosed). The number of BG colors in the 56 color mode is 32 colors, and the maximum number of colors for sprites will be 24 (3colors per sprite*8 pallettes). Raster effects are also possible. More on the 10-color mode: When you turn on the GBC you will be able to select from 12 different palettes by pressing different combinations of the direction keys and the A, B buttons. Here’s t